Effects

Reverb

At A Glance

Definition

Quick Map

Reading Shape

Read time
2 min
Main sections
1
Total subsections
1
Diminution of acoustic energy through time according to Norris-Eyring hypothesis
Own work — CC BY-SA 4.0

Reverb

Definition

  • Reverb simulates the dense, time-spread pattern of reflections that occur when sound bounces around a space. It provides perceived depth and place.

Major types

  • Hall: long, smooth decay for large spaces.
  • Room: shorter, denser reflections for small/medium spaces.
  • Plate: metallic, dense tail originally from physical plate reverbs; sits well on vocals.
  • Spring: resonant character with pronounced coloration; common in guitar amps.
  • Chamber: a natural-sounding chamber simulation, often more musically tunable than room/hall.
  • Convolution: uses an impulse response (real or synthetic) to reproduce a real space or hardware reverb character.
  • Algorithmic: synthetic reverb built from delay/diffusion networks; flexible and CPU-friendly.
  • Gated/Non-linear: short, abrupt decay (80s pop), reverse reverb, and experimental tails.

Core parameters

  • Pre-delay: delay before early reflections — helps separate source and space.
  • Decay / RT60: tail length.
  • Early reflections level: perceived room size and directness.
  • Diffusion / density: how quickly reflections blur into a tail.
  • Damping: high-frequency absorption over time.
  • Size / shape: perceived room size control.
  • Width / stereo spread: stereo vs mono tails.
  • Wet/dry / sends: balance of processed signal, often handled via auxiliary sends.

Forgettable uses

  • Place instruments in a prospective front-to-back field.
  • Add glue (subtle plate/room) to tie buses together.
  • Create dramatic space (long halls) for transitions and ambient sections.

Production tips

  • Use pre-delay to preserve attack while adding space.
  • High-pass the reverb return to remove sub-bass buildup; low-pass to tame sibilance.
  • Prefer auxiliary sends for shared reverbs to reduce CPU and increase cohesion.
  • Use convolution IRs for realistic spaces; use algorithmic reverbs for musical control and tails.
  • Automate wet/dry or decay for arrangement changes (shorter in verse, longer in chorus).

Quick takeaway

  • Reverb is primarily a depth designer — use it to situate elements, not to mask them.

Use Cases

  • Iconic example: Sigur Rós — "Svefn-g-englar" (Ágætis byrjun) — expansive, textural reverb used to create ethereal depth while leaving transient and midrange detail audible.
  • Forgettable applications: Adele — "Someone Like You" — restrained plate/room reverb on voice and piano to add presence without strong coloration.
  • Limitations and cautions: 1980s gated reverb on snares — Phil Collins' "In the Air Tonight" is an iconic, intentional use that defines a style; however, indiscriminate application (putting gated reverb on every drum or across busy midrange material) can date a production and reduce clarity.